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Warka Tree
BD-WARKATREE_BUILDINGBuildingLegendary

Warka Tree

Monumental refuge tree of the arid lands

The living heart of the colony: its shade cools the Yakous and its roots hold the first stockpile. If it dies, the game is over.

Danger

Field data

3 d
Build time
2
Workers
75
Health
50
Capacity

Codex notes

Vital status: CRITICAL. Losing this tree brings the colony down.

Overview

In the merciless world of O'Droukt, the Warka Tree is not scenery: it is a living, sovereign presence. While the desert crushes everything under blinding light, it stands as a biological exception and an essential sanctuary. Inspired by East Africa's great fig tree (Ficus vasta), it embodies resilience: its strength comes from its longevity and its ability to turn hostile ground into a liveable microclimate for the Yakous.

  • Role: headquarters, the colony's centre of gravity, initial storage area
  • Home biomes: hot desert, dry savanna, fragile oases

Silhouette

  • An architectural trunk: wide, hollowed, gnarled and twisted with age.
  • Refuge roots: exposed roots that hold the sand and form hollows and shelters where small creatures hide from the sun.
  • A dense canopy: a massive rounded dome, a true shield against both suns.

Gameplay

  • Thermoregulation: the tree has the highest shadow priority in the game. Its area applies a cooling factor of 5 to Yakous sheltering under its branches.
  • Logistics: until a storehouse is built, it is the default drop-off point (capacity 50). A lost Yakou instinctively returns to it.
  • Sacred bond: with 75 HP at level 1, it is the heart of the game. If it withers or is destroyed, the game ends.

Ecosystem

In some seasons it bears edible figs that serve as emergency food and attract local wildlife. Its health depends on soil water stress: thinning leaves, cracked bark or wilting reveal the state of the groundwater.

Don't see it as a resource to exploit, but as living infrastructure to protect at all costs: your camp must grow around its shade.

Warka Tree — carte-identite-v1
All in-game values 9
Health75
Level1
Capacity50
Shadow Impact0
Extra time0.5 d
Days without water0 d
Workers2
Build time3 d
Penibility Impact0