
Roundroot
Structural plant of the arid lands
A hollow plant sphere with pale, rigid ribs that grows already shaped like a frame: the first resource that lets you build solid dwellings.
Field data
In-game links
- VegetalShellResourceHarvested resource
Codex notes
Overview
The Roundroot is one of the first plants truly useful for a colony's lasting survival. It does not just give wood or fibre: it grows directly as a round, open, almost architectural structure. When mature, it looks less like a tree than a living frame ready to be reused.
- Status: building plant resource
- Home biomes: dry plains, mineral plateaus, edges of semi-humid areas
- Role in the colony: providing the round frame of level 2 dwellings
Silhouette and distinctive signs
- a round or egg-shaped form;
- an open shell of thick, fused branches pierced with irregular cells;
- pointed growths on some ribs;
- a tall vertical shoot on top, a sign of active growth;
- a dry, pale, almost bony or mineral look.
Water and heat
Perfectly suited to the world of O'Droukt, it needs little water to survive and handles heat far better than tender plants. It can grow where other crops fail.
- low water needs to survive, moderate needs to grow well;
- high heat tolerance;
- slower growth during the O'Droukt or extreme droughts;
- better growth near underground moisture, without depending on it.
Harvest
When mature, the Roundroot yields a plant shell, the resource for level 2 dwellings. Level 1 means makeshift tents cut from the canvas of the flying ship wrecked at the start of the game; level 2 marks the move to a stable settlement, built from the world's resources rather than the crash's leftovers.
Bestiary notes
The Roundroot is not a generous plant. It does not promise abundance: it promises endurance. It grows slowly, saves its water, hardens its matter, closes its shape on itself. It is probably the first plant that tells the player: "this world can become habitable, if you learn to read it".


Related entries
All in-game values 19
| Harvest yield | 1 |
|---|---|
| Days to maturity | 6 d |
| Harvested resource | VegetalShellResource |
| Optimal humidity | 16 H |
| Destroyed on harvest | Yes |
| Survival humidity | 2 H |
| Minimum Growth Factor | 0.05 |
| Seedling Max Progress | 0.25 |
| Regrows | No |
| Optimal Max Temperature | 58 |
| Optimal Min Temperature | 24 |
| Drought damage / h | 1 % |
| Max Survival Temperature | 78 |
| Min Survival Temperature | 0 |
| Recovery / h | 1 % |
| Low Humidity Growth Multiplier | 0.35 |
| Regrowth Progress After Harvest | 0.25 |
| Heat damage / h | 2 % |
| Out Of Comfort Temperature Growth Multiplier | 0.45 |
